Stefc | 2 Nov 2010 20:23

Re: Add-in Signing

I've the a similar question. What happens with addin assemblies that
have a strong name ?
Must I define somewhere the public key token of such a addin ?

On Sep 9, 10:28 am, Kevin <kevinkn...@...> wrote:
> How would one go about signing an add-in? Was thinking of signing the
> mrep file in the on-line repository (its just a zip) and verifying
> after the download. Although I don't think that mrep file is copied
> into the local repository as is. Also I'd like to verify before
> downloading. Any ideas?

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Skinner36 | 11 Nov 2010 21:14
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Extending a windows form question


Hi, 

I have just come accross Mono.Addins and I am investigating the framework to
see if we can use it in our applications. The applications will run on
Windows and Mono but all testing is currently on Windows. 

I have looked at an example that explains how to create an addin that
extends a menu and toolbar which I understand and which works OK.   

I am now trying to extend the main form of the startup application by adding
a user control to it, however, I cannot figure out how to do this at all. 

The user control is very simple and only displays a treeview control with no
underlying code. 

If someone could tell me how to extend the main form to add a control, or
better still, point me to an example, I would very much appreciate it 

Regards, 

John, 
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matteo tesser | 12 Nov 2010 12:33
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Re: Extending a windows form question

I did something similar for Windows.Forms in the following way. I do
not know if it is the more elegant way to do it but hope it helps:

First define an interface and an extension point for the particular
type of controls I need to extended, In my case it was a toolstrip.

 [TypeExtensionPoint("/YourApp/TopToolStrip")]
    public interface IToolStrip
    {
    }

Then in the constructor of yor form, dyamically add the controls that
match the extension.  In my case they were toolstrips:

            foreach (TypeExtensionNode node in
AddinManager.GetExtensionNodes(""/YourApp/TopToolStrip"))
            {
                    ToolStrip ts = (ToolStrip)node.CreateInstance();
                    ts.Location = new Point(SX, 0);
                    SX += ts.Width;

toolStripContainer1.TopToolStripPanel.Controls.Add(ts);   //include
the toolstrip
                }

probably you can do the same with other  types of controls,

Matteo

On Thu, Nov 11, 2010 at 9:14 PM, Skinner36 <j.skinner@...> wrote:
(Continue reading)

Skinner36 | 30 Nov 2010 08:56
Picon

Getting modules to communicate with each other


Hi Everyone,

With the assistance of the excellent sample code from John Haigh’s blog. 
http://geekswithblogs.net/johnhaigh/archive/2009/10/05/monoaddinswindowsformsapplicationsamplepart1.aspx
I have been able to create an add-in that adds a button to a toolbar and a
user control to a WinForm. 

However, I am now stuck again. The user control is very simple and contains
only one textbox.
What I am trying to do is to populate the textbox with a simple string
(Hello World) when the button on the toolbar is pressed. It all appears to
work when I debug the code but nothing is displayed in the textbox, so I
imagine I have an instance problem.

Can anyone help me with a code sample or documentation on how to solve my
problem?

Thanks in advance,

John

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Montellese | 30 Nov 2010 09:00
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Gravatar

Re: Getting modules to communicate with each other


Hey

You might want to post your question in the discussion forum at Codeplex
where Mono.Addins is located now: http://monoaddins.codeplex.com/discussions

Furthermore it would help if you could post some code which shows what
exactly you would like to do and what does not work as expected.
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Skinner36 | 30 Nov 2010 10:33
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Re: Getting modules to communicate with each other


Thankyou Montelles,

I have added a sav extension to the dll's in the bin directory.

The solution is from VS2008

Cheers,

John http://mono.1490590.n4.nabble.com/file/n3065076/Mono.Addins_Sample3.zip
Mono.Addins_Sample3.zip 
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Gmane