oliver oli | 9 Sep 15:15
Picon

future of zymb

hello zarf,

i found zymb recently and it seems a nice alternative to the other xmpp 
libraries for python. i haven't done anything useful with it, but i feel 
it's API design is quite elegant and simple.

What are you plans for the future? Is zymb more or less complete for you 
or are you going to do more development on it?

- oli

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Andrew Plotkin | 10 Sep 02:16

Re: future of zymb

On Sat, 9 Sep 2006, oliver oli wrote:

> i found zymb recently and it seems a nice alternative to the other xmpp
> libraries for python. i haven't done anything useful with it, but i feel
> it's API design is quite elegant and simple.
>
> What are you plans for the future? Is zymb more or less complete for you
> or are you going to do more development on it?

I don't plan to do more development on it. I would like to fix bugs, if 
any turn up. And I'll add any features that come up in the future of 
Volity development. But for the moment, it's complete.

You are of course welcome to use it. If you wind up adding significantly 
to the system, let me know and I'll look at your code.

--Z

--

-- 
Andrew Plotkin               zarf <at> volity.com                  Volity Games
*
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."

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Matthew Sakai | 24 Sep 23:37
Favicon

Inviting bots to a game

I'd completely forgotten there was a developer's list. :-)

So I've written a bot to go with the Mancala game I've been working on.  As 
far as I can tell, it compiles, but the problem is that in Gamut, the 
"Request Bot" button for this game is always gray.  Is there something I 
have to do, configuration wise, so that Gammut knows that there is a bot 
available?

Thanks,

Matt Sakai

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Andrew Plotkin | 24 Sep 23:41

Re: Inviting bots to a game

On Sun, 24 Sep 2006, Matthew Sakai wrote:

> I'd completely forgotten there was a developer's list. :-)
>
> So I've written a bot to go with the Mancala game I've been working on.  As
> far as I can tell, it compiles, but the problem is that in Gamut, the
> "Request Bot" button for this game is always gray.  Is there something I
> have to do, configuration wise, so that Gammut knows that there is a bot
> available?

The Mancala parlor has to be configured to know about the bot factory. 
There is a command-line argument for this... I'm pretty sure.

--Z

--

-- 
Andrew Plotkin               zarf <at> volity.com                  Volity Games
*
"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."

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Matthew Sakai | 24 Sep 23:45
Favicon

Re: Inviting bots to a game

Ah, well the bot is mentioned it the conf.yml configuration file.  I had 
originally assumed that would be enough, but it doesn't seem to have worked.

While I'm on the topic, is there any particular reason Frivolity doesn't 
allow two bots with to use the same Jabber login?  (It seems weird since a 
bot is allowed to use same Jabber login as the parlor itself.)

Matt Sakai

On Sun, Sep 24, 2006, 17:41, Andrew Plotkin <zarf <at> volity.com> wrote
[snip]
>The Mancala parlor has to be configured to know about the bot factory. 
>There is a command-line argument for this... I'm pretty sure.
>

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Jason McIntosh | 25 Sep 23:28

Fwd: Programming Jabber is now being updated online

FWIW.

---------- Forwarded message ----------
From: Andy Oram <andyo <at> oreilly.com>
Date: Sep 25, 2006 5:24 PM
Subject: Programming Jabber is now being updated online
To: zendonut <at> gmail.com

We've turned this old book into a wiki and left it up under
a Creative Commons license for people to edit and
view. Reading or even editing this might be of interest to
our Volity community; feel free to pass it on.

https://www.wikicontent.com/wiki/index.php/Programming_Jabber

Andy

--

-- 
Jason McIntosh
President and Founder
Volity Games
jmac <at> volity.com
617-792-3829

Digital Games for Analog People.
http://volity.net

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