5 Jul 22:00
Offline play
Andrew Plotkin <erkyrath <at> eblong.com>
2006-07-05 20:00:40 GMT
2006-07-05 20:00:40 GMT
"Offline play" isn't the best term here. What I mean is, some people will want to play some Volity games with a "play-by-email" pace. Sit down at computer, start Volity, look at all the games you're in, make a move in each, shut down Volity, go do something else. (Note that "start Volity" is a deliberately vague term. If we had a web-browser client, it would mean "open a new window with the game finder", and then shutting down Volity would mean closing that window. With Gamut, someone might leave the client running in the background, but would probably want to close all the game windows or even sign off of Jabber.) What I'm sure of is that many people will *not* want to leave Gamut running for days at a time, with game windows open. That's what you currently have to do to play a slow-paced Volity game. It's not an acceptable solution for everybody. So we need some system to allow "offline" games -- games where all the players are offline most of the time. At the same time, I think there's a lot of value to the current system, in which games are discarded quickly when the players abandon them. The current rules (see wiki [[Referee_States]]) say that an abandoned game auto-suspends after a few minutes, so that interested observers can jump in and take over the empty seats. And if there are no human players *or* observers, the game auto-destroys itself after 90 seconds. With these rules, any table you see in the game finder is an active table -- or at least a table with some humans logged on whom you can talk to. One obvious way to allow "offline" games is to crank that auto-suspend(Continue reading)
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