Jason McIntosh | 1 Feb 20:45
Gravatar

Quick status update

Hi all, sorry I've been out of touch... my job really walloped me much 
more than usual in January. (The lamest excuse, but, I work at a 
university research facility, and it's grant-review time. O, the 
panicking.)

We're slipping a little bit from the day-to-day details of the roadmap, 
but still OK insofar as the important things are all moving forward; 
big thanks to everyone who's helping out, especially Karl who has been 
adding some crucial features to Javolin. I expect to finish the next 
Frivolity release this weekend (on schedule), after which I'll focus on 
helping the Javolin 0.1 release happen.

The schedule puts Javolin 0.2 to follow soon on its heels, but this is 
mostly just a matter of bringing it up to speed with the most recent 
protocol changes regarding player states (readiness and seats and such) 
so I think it's a realistic expectation.

A month ago Mike suggested the utility of an SVG toolkit of some kind. 
I know that Andy has been looking into this, too, so I'm gonna launch 
another sub-project expressly for making some SVG/ES tools useful to 
game UI development. I will coordinate with Mike and Andy offlist about 
this soon, so if anyone else wants in, let me know.

--
   Jason McIntosh             jmac <at> jmac.org
Somerville, MA, USA       http://www.jmac.org

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Doug Orleans | 7 Feb 23:02
X-Face

scoping out the competition...

I just ran across this project, looks interesting.  Haven't downloaded
it yet, but I thought I'd forward it in case anyone else wants to
investigate.

--dougo <at> place.org

------- start of forwarded message -------
From: "wormbin" <robertk <at> oz.net>
To: boardgamecoders <at> yahoogroups.com
Subject: [boardgamecoders] online board game engine
Date: Wed, 26 Jan 2005 21:39:30 -0000

Hi folks!  I just finished an engine that facilitates the creation of
online board games.  I wrote this to allow me to prototype and test
original board games but it can be used for other purposes as well.
(playing games)  I've found it useful so maybe some of you will find
it useful as well.

You can find it here:
http://www.onlinegamenight.org

Features include:

* The code is 100% java so it can run on Linux, OSX, and Windows.

* All code is open source under the GNU general public license.  It's
  also free as in beer.

* p2p client network model: no dedicated host is required.

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Gmane