Bas Wijnen | 1 Aug 2008 13:46
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Gnome button bug fixed!

Hi all,

After several years, I finally received a notification from the Gnome
bug tracker that their 
	[Bug 56070] Can't click button after setting it sensitive.
has been fixed.

This means we can remove our get-pointer-and-generate-an-event code if
the Gtk version is at least 2.14. :-)

Thanks,
Bas

Subject: [Bug 56070] Can't click button after setting it sensitive.
X-Bugzilla-Status: RESOLVED
X-Bugzilla-Product: gtk+
X-Bugzilla-Severity: major
X-Bugzilla-Reason: CC
X-Bugzilla-Component: gtk
X-Bugzilla-Priority: High
X-Bugzilla-Version: 2.12.x
From: "gtk+ (bugzilla.gnome.org)" <bugzilla-daemon <at> bugzilla.gnome.org>
Date: Fri,  1 Aug 2008 03:31:30 +0000 (UTC)

  gtk+ | gtk | Ver: 2.12.x

Cody Russell changed:

           What    |Removed                     |Added
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(Continue reading)

Roland Clobus | 1 May 2008 22:32
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Ideas for the next release

Hello all,

During the finishing of the release cycle for 0.12.1 I noticed two new
bugs and I've released 0.12.2 with only those fixes.

Now that 0.12.2 has been released, and the feature and string freeze is
over, it's time to look forward again. Unfortunately it appears I will
not have much time, so progress will be slow. Help is always welcome for
bug fixes, new features, etc.

I've not yet looked at the following contributions (due to lack of
time), but they could be included:
* the /dev/[u]random patch by Jim Garrison (sent to pio-develop)
* Look for themes in the home directory by haqdiesel (patch #1939885)
* Display development card descriptions in tooltips by haqdiesel (patch
#1940648)
* The new theme by Aaron Williamson (sent to pio-develop)
* A guide to play Pioneers by Ron Tischler (sent privately)
* The map North America by Ron Yorgason (currently at the contributions
page, but suitable only for 0.9)

One if the features requests I'll soon(ish) implement is #1875500,
because I could host more games on the box that I'm using. (It only has
32MB memory)

Regards,
Roland Clobus
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(Continue reading)

Roland Clobus | 27 Apr 2008 23:27
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Packaging notes for 0.12.1

Hello packagers,

I've released Pioneers 0.12.1.

Here are the changes that might influence the packaging:
* ./configure has a new commandline option: --enable-protocol=IPv4
  When this is given, Pioneers will only attempt to use IPv4 sockets.
  This is needed for *BSD ports, and maybe others.

* Pioneers tries to follow the FHS (2.3 at this moment), but the
autotools do not help to use the locations for games. Please look at
README.subversion for the commandline to place all files in their proper
places.

* If you need to patch anything, please notify me at this list, so I can
include the patches in the next version.

* New translations were added since 0.11.3: Czech, Danish, Portuguese

* A new board has been added: South Africa.game

Regards,
Roland Clobus
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Roland Clobus | 24 Apr 2008 07:53
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Upcoming release

Hello all,

Some time ago I wrote about a release near 6 April. Well... it got a bit
delayed, but I'm hopeful I'll be able to release it somewhere next week.

Due to a fix for crashes (asserts) of the server that can happen in some
games with much trade, I've changed the network protocol, and the
version will be 0.12.1.

The string freeze is still in effect, so translation updates can still
be included.

Regards,
Roland Clobus
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Roland Clobus | 26 Mar 2008 23:21
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String freeze for 0.11.4

Hello all,

I've updated all strings for the 0.11.4 release. At this moment a string
freeze is active, I hope the translators can update the translations
before Sunday 6 April. I'll mail the translators separately too.

I've uploaded a tarball with the updated strings, the remaining time can
be used to reduce the bug count.

Regards,
Roland Clobus
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Jim Garrison | 17 Mar 2008 15:31

[Patch] use /dev/urandom for randomness if available

Hi!

For a game that is based on rolling dice, I found it surprising that
pioneers uses a pseudorandom sequence initialized with a call to
time(NULL).  If somebody knows roughly the time that a server process
began, as well as the results of the first few happenings of chance, it
is quite possible to determine the seed used and predict further
happenings of chance throughout the game.

At a minimum, I think the RNG's seed should be based on a less
predictable source of random data (/dev/urandom) if it is available.

The attached patch (made against svn) actually goes a step further, as
it uses /dev/urandom for all random numbers if it is available;
otherwise it falls back to glib's generator.

I started a new set of files (common/random.[c|h]) because it did not
make sense to me to have the random number routines in server/server.c
when they are used from common/map.c as well.  Feel free to put the GPL
notice in these files' headers, or feel free to move the function
wherever you see fit.

Any comments are appreciated.

All the best,
Jim
Attachment (pioneers-urandom.diff): text/x-diff, 5481 bytes
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Aaron Williamson | 8 Mar 2008 22:46
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Contributing a new theme

Hey Pioneers developers,

I created a new theme for Pioneers that I would like to contribute to the
project.  What would be the best way to do that?  Obviously a patch is sort of
worthless, since there are binary images involved, but I'm not sure what your
policy is about giving new people SVN access.  I could just send the theme
directory in a tarball if that would be easiest.

About my theme (ccFlickr): all of the images used in the theme (apart from the
background, which I ganked from Ubuntu) were found on Flickr, and are licensed
under Creative Commons licenses that allow noncommercial derivative works to be
made with them.  The goal was to make an attractive theme with hexes that are
colored so as to be recognizeable and distinguishable from one another at a glance.

Thanks for your help!

Aaron

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Roland Clobus | 1 Feb 2008 22:32
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Pioneers 0.11.4 Release goals

Hello all,

It has been quiet from me for a long time, it's hard to find free time
to code on Pioneers, and to keep e-mails answered.

I hope to be able to release a new version of Pioneers somewhere near
the end of February. At the moment I'm preparing some patches that need
modified strings, so they need to be included before I'll announce a
string freeze.

Features already included in the Subversion repository:
* Check for victory either at the end of the turn, or after getting a
point.
* Fixes for a DoS due to an assert in the server.
* The AI doesn't attempt to buy development cards when the stock is out.
* Some fixes for the upcoming openBSD port.
* Better connect/reconnect recycling of players.
* New languages: Danish and Portuguese

Pending patches on SourceForge:
* #1883899 i18n for the *.desktop files, will be in 0.11.4.
* #1882981 The ability for the administrator of a game to cheat with the
dice, will be in 0.11.4.
* #1776410 No computer players with the same name -> open since
2007-08-17, but (a modified version) will be in 0.11.4
* #1757614 Tunneled connections -> open since 2007-07-20, I haven't
looked at it since mid-August, sorry :-( Unless there is a practical
need, I would like to include it, otherwise it is dead code that could
need maintenance, which is a situation I would like to avoid.
* #1558371 Windows Server -> open since 2006-09-14 (actually 2005)! It
(Continue reading)

Ladislav Dobias | 31 Jan 2008 00:39

Re: Czech Translation for pioneers

Hi Bas,

On Wed, 30 Jan 2008, Bas Wijnen wrote:

> Hi,
> On Sat, Jan 26, 2008 at 10:06:49PM +0100, Ladislav Dobias wrote:
>> can you help me?
> I think so. :-)
> <cut>

thanks for answers.

I currently have about 96% translated, I'll send it after 
I finish it, and after some friends review it...

Temporary I put it on web:
http://dobias.info/tmp/pio/cs.po
http://dobias.info/tmp/pio/cs.mo
But this version is not finished.

If you know Czech, you can try it with installed pioneers:
   (as root) cp cs.mo /usr/share/locale/cs/LC_MESSAGES/pioneers.mo
   LANG=czech pioneers

Regards,
Lada

--

-- 
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
   ##       ##   #####   #####                     ,v
(Continue reading)

Roland Clobus | 2 Jan 2008 21:07
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Mailing list policy changed

Hello all,

This mailing list is now moderated to reduce the spam. Thanks to Scott
Severance for pointing me to the correct settings for moderation.

You must be subscribed to this list before your message will be
distributed to the other members. For new members, the first post will
be reviewed before distribution.

This mailing list will be used for technical questions and discussions
(programming knowledge is assumed).
I've changed the homepage to point to pio-general for non-technical
questions.

Regards,
Roland Clobus
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