Zachary | 26 Oct 22:44 2015

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Marcus Varland | 26 Oct 22:43 2015

Fw: new message

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monk | 26 Oct 22:43 2015

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Marcus Varland | 26 Oct 22:43 2015

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monk | 26 Oct 22:43 2015

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Jason George | 26 Oct 22:41 2015

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Anne | 26 Oct 22:34 2015

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Nate Borland | 26 Oct 22:35 2015

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didier lacoste | 26 Oct 22:32 2015

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Stephen LARROQUE | 3 Dec 13:01 2014
Picon

How to record mover state from server (not using game engine)

Hello,

I made a server-side demo patch for OpenArena+ioquake3 last year, and since then the patch worked quite well on my servers, except for one problem: the mover states aren't recorded, and this produces a crashing error when trying to replay demos on maps with mover objects:

"Reached_BinaryMover: bad moverState"

I have looked throughout the sourcecode but I can't find a way to access those mover states from server-side (using only files inside the /code/server/ folder).

My question: is there a way to do so? How mover objects are seen from server-side? Are those mover states (something like fromAtoB) really necessary?

Thank you for reading me and for any input on the subject.

Kind regards,
Stephen L.

<div><div dir="ltr">Hello,<div><br></div>
<div>I made a server-side demo patch for OpenArena+ioquake3 last year, and since then the patch worked quite well on my servers, except for one problem: the mover states aren't recorded, and this produces a crashing error when trying to replay demos on maps with mover objects:</div>
<div><br></div>
<div>"Reached_BinaryMover: bad moverState"<br>
</div>
<div><br></div>
<div>I have looked throughout the sourcecode but I can't find a way to access those mover states from server-side (using only files inside the /code/server/ folder).</div>
<div><br></div>
<div>My question: is there a way to do so? How mover objects are seen from server-side? Are those mover states (something like fromAtoB) really necessary?</div>
<div><br></div>
<div>Thank you for reading me and for any input on the subject.</div>
<div><br></div>
<div>Kind regards,</div>
<div>Stephen L.</div>
<div><br></div>
</div></div>
Stephen LARROQUE | 3 Dec 12:49 2014
Picon

Patch proposal: server-side demos

Hi there,

I made a patch to record server-side demos, and I propose that it is added to the ioquake3 page listing third-party patches:


Initially it was made for OpenArena, but later it was ported to OpenArena+ioquake3.

I have used this patch successfully for a whole year on my game servers running OpenArena, so it seems pretty stable (apart from a flaw which prevent replaying demos on maps with mover objects).

The patch has been designed as an external module, so all the core code is implemented inside the following files:

/code/server/sv_demo.c
/code/server/sv_demo_ext.c

A few hooks have to be added to some of the main ioquake3 core files, but they were kept to a minimum to ease portability.

A few technical notes: this patch is completely server-side, meaning this is NOT a game engine mod, thus you only have to replace your server's binary executable, and the server-side demos can be recorded for any mod.

The sourcecode (opensource of course) and more infos are available at the following repo:

I am also open to feedback so feel free to tell me your experience if you try this patch.

Stephen Larroque
<div><div dir="ltr">Hi there,<div><br></div>
<div>I made a patch to record server-side demos, and I propose that it is added to the ioquake3 page listing third-party patches:</div>
<div><br></div>
<div>
<a href="http://ioquake3.org/extras/patches/">http://ioquake3.org/extras/patches/</a><br>
</div>
<div><br></div>
<div>Initially it was made for OpenArena, but later it was ported to OpenArena+ioquake3.</div>
<div><br></div>
<div>I have used this patch successfully for a whole year on my game servers running OpenArena, so it seems pretty stable (apart from a flaw which prevent replaying demos on maps with mover objects).</div>
<div><br></div>
<div>The patch has been designed as an external module, so all the core code is implemented inside the following files:</div>
<div><br></div>
<div>/code/server/sv_demo.c</div>
<div>/code/server/sv_demo_ext.c</div>
<div><br></div>
<div>A few hooks have to be added to some of the main ioquake3 core files, but they were kept to a minimum to ease portability.</div>
<div><br></div>
<div>A few technical notes: this patch is completely server-side, meaning this is NOT a game engine mod, thus you only have to replace your server's binary executable, and the server-side demos can be recorded for any mod.</div>
<div><br></div>
<div>The sourcecode (opensource of course) and more infos are available at the following repo:</div>
<div>
<a href="https://github.com/lrq3000/openarena_engine_serversidedemos/">https://github.com/lrq3000/openarena_engine_serversidedemos/</a><br>
</div>
<div><br></div>
<div>I am also open to feedback so feel free to tell me your experience if you try this patch.</div>
<div><br></div>
<div>Stephen Larroque</div>
</div></div>

Gmane