Andrew Hime | 8 Jun 2011 00:51
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installing CUDA client on Mac OS

I have come into possession of a Mac recently, and I'm looking to 
install the CUDA client on it, but it is constantly giving me errors 
about libcudart.dylib.

I've read the text file that comes with. I've read some things on Google 
about DYLD_something_PATH.

What's the easiest way to fix this?

Also, I notice there's no Stream client for Mac OS, which there should 
be, since the latest Macs come with Radeons now...
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Jeff Lawson | 8 Jun 2011 17:25

Re: installing CUDA client on Mac OS

The readme.cuda has the following text:

    If you are unable to execute the dnetc binary because of a missing
    libcudart.so library, you have to set your LD_LIBRARY_PATH environment
    variable (on Linux) or DYLD_LIBRARY_PATH (on Mac OS X) to include
    the 'lib' subdirectory of the extracted client archive prior to
    running dnetc.

Unfortunately, there are no Stream API libraries on Mac so the current
cores cannot be directly compiled there.  Apple is instead
recommending that people rewrite their Stream code to use OpenCL
instead, and unfortunately we don't have anyone with the time and
experience to do that yet.  If you are able to, you are welcome to
help us by working on this.  The reference source code at
http://www.distributed.net/Source can be used as a starting point.

On Tue, Jun 7, 2011 at 5:51 PM, Andrew Hime <andrewhime@...> wrote:
> I have come into possession of a Mac recently, and I'm looking to
> install the CUDA client on it, but it is constantly giving me errors
> about libcudart.dylib.
>
> I've read the text file that comes with. I've read some things on Google
> about DYLD_something_PATH.
>
> What's the easiest way to fix this?
>
> Also, I notice there's no Stream client for Mac OS, which there should
> be, since the latest Macs come with Radeons now...
> _______________________________________________
> rc5 mailing list
(Continue reading)

Andrew Hime | 8 Jun 2011 19:00
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Re: installing CUDA client on Mac OS

On 6/8/2011 10:25 AM, Jeff Lawson wrote:
> The readme.cuda has the following text:
>
>      If you are unable to execute the dnetc binary because of a missing
>      libcudart.so library, you have to set your LD_LIBRARY_PATH environment
>      variable (on Linux) or DYLD_LIBRARY_PATH (on Mac OS X) to include
>      the 'lib' subdirectory of the extracted client archive prior to
>      running dnetc.

A little help with that? It should be somewhat obvious from my post that 
I read the readme.cuda, but I'm coming off a 10+ year break from Unix 
environments, and never really set a bunch of environment variables.

Thanks, though. You've inspired a blog post.
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Jeff Lawson | 8 Jun 2011 23:15

Re: installing CUDA client on Mac OS

On Wed, Jun 8, 2011 at 12:00 PM, Andrew Hime <andrewhime <at> verizon.net> wrote:
> On 6/8/2011 10:25 AM, Jeff Lawson wrote:
>> The readme.cuda has the following text:
>>
>>      If you are unable to execute the dnetc binary because of a missing
>>      libcudart.so library, you have to set your LD_LIBRARY_PATH environment
>>      variable (on Linux) or DYLD_LIBRARY_PATH (on Mac OS X) to include
>>      the 'lib' subdirectory of the extracted client archive prior to
>>      running dnetc.
>
> A little help with that? It should be somewhat obvious from my post that
> I read the readme.cuda, but I'm coming off a 10+ year break from Unix
> environments, and never really set a bunch of environment variables.
>
> Thanks, though. You've inspired a blog post.

If you're using tcsh try something like:

setenv DYLD_LIBRARY_PATH /path/to/library/

If you're using bash/sh try:

export DYLD_LIBRARY_PATH=/path/to/library/

It might be easiest if you create a simple shell script that sets it
and then just runs the client.  I've been considering bundling such a
shell script with the mac client just to simplify these steps.
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Andrew Hime | 9 Jun 2011 04:30
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Re: installing CUDA client on Mac OS

On 6/8/2011 4:15 PM, Jeff Lawson wrote:
> If you're using bash/sh try:
>
> export DYLD_LIBRARY_PATH=/path/to/library/

MacOS defaults to bash, so this would be the best first step.

> It might be easiest if you create a simple shell script that sets it
> and then just runs the client.  I've been considering bundling such a
> shell script with the mac client just to simplify these steps.

Macs are touted for their ease of use, I expect that this would be a 
really good step to take if you want to increase penetration. In fact, 
if you can redo the packaging BEFORE a new version of the client is 
released, I would recommend it.

Better to head the problems off at the pass if you know about them.

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Eric Burton | 17 Jun 2011 00:21
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Fightless edition of pure-genes CA-GA 4.99.99 makes the superior art I bet

Hi. I hacked fights out of the pure-genes version of ca-ga and
released an alternate version.

http://ansistego.sf.net/ca-ga-fightless.c for Linux, build string at
http://arbornet.org/~flamoot/ca-ga.html

http://ansistego.sf.net/ca-ga-fightless-mingw.rar for Windows

Fights seemed to be preferred by the pure DNA version, senseless as
DNA is on its own. The neural version can maybe handle them better.
But for the sake of seeing in a modern (fair and bugless) version the
art I endorsed as produced by revision 2, and which I may have failed
to demonstrate at all yet, I made this. Also I'm presently in mental
health incarceration so please send well wishes prayers and good luck.
I may be out of here in a day or two if all goes well. Thanks guys

So, do me a favour and try this software

flamoot
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Eric Burton | 17 Jun 2011 00:38
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Re: Fightless edition of pure-genes CA-GA 4.99.99 makes the superior art I bet

Also makes a great plasma demo

PgDwn to save the whole population is missing from keys help... rename
ca-ga.whole-pop.dna to ca-ga.whole-pop.load.dna (note the .load) and
hit PgUp to load it back

flamoot!
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Eric Burton | 17 Jun 2011 16:56
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This critterdrug video again

Gentlemen, another number crunching related interruption

http://www.youtube.com/watch?v=pZoR8sn7Kmk

You may now resume your clients
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Gmane