Re: [Announcement] Beta client for the PlayStation 3
That's great! When are we going to see a bump in the statistics?
The Cell processor comes with 8 floating-point "co-processors",
How does this help RC-5?
Can you explain a little bit what was the code implementation
strategy?
----- Original Message ----
From: Décio Luiz Gazzoni Filho <decio@...>
To: D.net Discussion <rc5@...>
Sent: Tuesday, August 7, 2007 11:54:17 AM
Subject: [RC5] [Announcement] Beta client for the PlayStation 3
Dear friends,
The PlayStation 3 is here. Perhaps you know somebody running
Folding <at> Home on theirs? We couldn't sit idle. Our crack team of
programmers has ported dnetc to the PlayStation 3 platform, complete
with optimized RC5-72 assembly code for record-breaking speed.
We really mean it: we have measured the PlayStation 3 processing
RC5-72 work units at close to 170 Mkeys/sec, easily making this the
fastest hardware platform our client has been ported to. This is
more than 22 times faster than a computer with a Pentium 4 processor
running at the same clock speed as the PS3's Cell processor. Although
OGR is enabled on this build, work on optimized OGR cores is in
progress; expect a suboptimal rate of about 17 Mnodes/sec if you
choose to run OGR.
You are welcome to download this pre-release client from our web site
at http://www.distributed.net/download/prerelease.php. Please note
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